Saturday, May 26, 2007

Model Ahoy!!!


well i just got my hands on this. its pretty faithful to the original design except for the hair and the body attitude (the hair is completely wrong)
12" fibre glass body. will end up in Gaurav's office somehow. i just know it.

Wednesday, May 16, 2007

Cel to Cleaned up!

I was working on a scene and we got permission to put a little bit of it up.
The first one is a set of key poses, the second is cleaned up with a character.


- Naresh.

Hello from Manila!


well, not much to report. presently in Manila, overseeing some test animation while the stage layouts continue in Bombay. things are going well. We get the movement & gags from Bombay and try and work them out here. so far so good.

I return to Bombay Thursday night. I know there is one interesting little shot coming up for everyone soon.

Room with a view

Wednesday, May 9, 2007

Concept Art

Since part of the film is set in ancient India and this particular shot represents a palace we wanted to create something grand and indigenous.

This was one of the concept pieces we worked with but rejected. It was a hybrid of Indian & South East Asian architecture but gave off too much of a Mughal era look circa 1600's.

by Naresh

Saturday, May 5, 2007

Data flow and management

Although a large part of the production is taking place in Bombay the actual artists are spread in locations as far as Montreal, Canada.

To ensure all artists are part of the process and the flow of data is smooth we devised a system where finished jobs are uploaded to a central server.
The person in charge of approving the art work has access to these files and only he allows the job to pass to the next team.
The next team on the line picks up the job and adds their value to the project and similarly their head allows the process to go ahead.

What this allows us to do is have a visual understanding of the process while being able to keep track of teams and their progress.
For us this system is imperative only due to the geographic differences, we would still prefer central data controls but minimize the number of individual milestones.

Thursday, May 3, 2007

Rejected character designs


When you set out to create a character, you work with a brief which defines the key motivations of the character, the kind of physical structure you are going for and ultimately how it is to animate.
We did a bunch of character sets while designing one of our villainous characters. Although we binned some of them they aren't a total waste as we can use them for other projects later.



Number 20, was rejected for not having enough dignity to its character. Too cartoonish not enough of the right stuff.